Adam K Dean

Posts tagged with monogame

Import content using MonoGame & XNA

Published 13 April 2014 in archive with tags gamedev , monogame , xna , csharp So I knew this was coming. I knew there would be issues with the content pipeline, long lost roots reaching back down into the abyss of XNA and unmaintained Microsoft projects. Game development is all about challenges. It's the reason I love it. Everything pushes you to the limit; mentally, physically, emotionally. Continue reading …

Circle primitive class for XNA/MonoGame

Published 24 March 2013 in archive with tags csharp , xna , monogame , gamedev I've just been playing a little with XNA (or MonoGame as it's called these days) and needed to draw circles. If you've used XNA then you'll know that nothing like that is provided for you. Drawing circles isn't too difficult really, they're basically just lots of little lines at different angles. Continue reading …



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